Tuesday, 9 September 2008

AS Media

In media we learnt to draw characters in preportion (so we wouldnt draw stick figures).

After learning to draw th e characters we were shown how to put them into correct shots i.e: ECU (exstreme close up)












CU (close up)












MCU (medium close up)





















MS (medium shot)



















3/4

















MLS (medium long shot)










LS (long shot











and the establishing shot. Which is where you have a shot of the setting before the actual scenes with the actors commence.





We also learnt about shot reverse shot. Its were say person A is talking to person B, your first shot would be on person A for there line, then you would reverse and have the second shot on person B for there line, then back to person A for the responding line, so its a shot, reverse, shot.




The thirds rule is were the TV screen is split in to three sections across and down, this is so the audiences main focus isnt in the centre of the screen as this unpleast for the viewer.





We learnt the correct name for camera movement

Theres panning where camera go's from right to left or vise versa whilst the camera is in a stationary position.





Tilting is when the camera tilts up or down whilst in a stationary position


Tracking is where the camera move from left to right or right to left but is not stationary, i.e if a camera is following a person running.


Jibing is where a camera goes down or up but is not stationary i.e if a character falls down the camera will go with them to te floor.


Diegetic is when the characters can hear the noise i.e if there's a piano in the restaraunt there sitting in. Non diegetic is when only the audience can here the music i.e if the character is running there may be music that fits the pace of him running to make it more exciting to the viewer.


The 180 degree rule is where the characters shouldnt cross the line, and the cameras can only film one side.

Match on acton is when the camera is on the person doing the action, for instance when the camera is on the person talking.

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